I don't know if it's just me, but every page that I've seen a decently sized GIF on, I start to lag, real bad. I have fast Internet, too. Anyone else having this problem?
I use Chrome too. Can you give me a link to a page that's slow for you so I can see if it's slow to load for me too?
http://lakersball.com/threads/elfrid-payton-airballs-2-free-throws.368/#post-12646 http://lakersball.com/threads/wesley-johnson-as-he-got-even-worse.194/page-13 There was another one recently, but I can't remember which thread. Of course, when the GIF finally loads, it works fine, but that takes quite a while.
I'm also using Chrome on Mac, and yes, it lags for me too, but it's not on just this forum. Mine lags on multiple sites. The developers are aware and "tracking" this bug: https://code.google.com/p/chromium/issues/detail?id=423608 https://code.google.com/p/chromium/issues/detail?id=367593 There's also a scrolling issue with Chrome on OS X Mavericks. I'm using Yosemite so I can't comment on that. When I'm browsing at work or my laptop (Windows/Linux), there is no lag so I'm guessing that this is strictly a Chrome/Mac thing.
Another thing you can try is to enable impl-side painting. It's one of the experimental features on Chrome so it's up to you if you want to try it or not. Copy/paste this into your address bar: Code: chrome://flags Scroll down to "Impl-side painting" and enable it. Description: "If enabled, painting is done on a separate thread instead of the main thread."
That first page linked lags for me a bit, but I have an absolute garbage computer. I use it for getting on the Net and grading student discussion posts. When I bought it last year, the salesman (on campus) said to me, "Use it for a year and then throw it out."
In a nutshell, threads can "divide" the work, which can allow the computer to run more efficiently. If painting is done on the main thread, it's possible that it will "lock" that thread until the task of painting is done. If you allow painting to be processed on a separate thread, then your main thread can still run smoothly and handle tasks while the second thread handles the job of painting. Since it's still an experimental feature, there's probably going to be some bugs. It's just something you might want to try out if the lag is a big issue.